GAMES
Anyone for Doubles
Board:
Half sheet of paper with three tennis rackets marked Set 1, Set 2, and
Set 3. Along the side are three
tennis balls for recording set scores and a small graphic (crossed tennis
rackets) for recording Match Score.
Play:
Player 1 shakes the dice and multiplies.
The product is written in Racket 1.
The player may continue to roll until he or she wishes to stop or until
he/she rolls a double. A roll of a
double cancels our all scores. Your
turn stops and your score is zero. If
you stop before you roll a double, add up the total score and put it in the
handle of the racket.
Player 2 then rolls until he/she decides to stop or until he/she geta a
double.
After all three sets are done, the winner is the one with the highest
total score.
Extension:
Put 9, 8, 7, 6, 5, and 4 on the dice to practice the larger
multiplication facts.
Board:
Included in packet. Alter to
suit your students.
Play:
Use markers and 2 regular dice. Put
markers in start. Roll the dice, if
the product is the first island, move your marker.
If not, stay where you are. Then
the next player has a turn. First
player to get to the end wins.
Board:
Six columns with MICE-O at the top of them.
Each column is labeled with an interval.
From left to right: 1-10,
11-20, 21-30, 31-40, 1-50, 41-50. Each
column also contains a graphic of a mouse holding a blank box.
Each student also needs numbered (1-50) squares.
Play:
Run a copy of the MICE-O board for each person.
Cut out the numbers and put them into a baggie or small brown bag.
A player draws a number from the bag.
He/She places it in the proper position to fit the numbers required.
Turns alternate. First player to get a number in each spot whispers MICE-O.
Board:
An 8.5 X 11 inch sheet with Sink or Swim at the top.
At the top is a life preserver labeled rescued.
There are 5 spots connecting that to START which is in the middle, then
there are 6 spots connecting START to a shark which is labeled eaten.
Play:
Shake a pair of dice. Add
the numbers. If your sum is odd, go down one square. If the sum is even, go up one square. Take turns. Play
as many times as possible in the allotted time.
Score 5 points if you are rescued and 3 points if yfou are eaten by the
shark. The winner has the most
points at the end of the time.